c266: 134: The Unconventional Giant Dragon! (Part 2) (2)

Duncan always had a feeling it looked somewhat unserious.

The scholar’s idea seemed to inspire others; soon a mature, gentle female architect stood up and said, "Governor, sir."

"If it’s for the Northern European region, stone buildings are clearly unsuitable."

"Use wood."

"Hold on, I’ll quickly draw suitable structural diagrams."

"As long as someone has a little architectural knowledge, they can learn how to do it!"

The mathematicians present collectively fell silent.

Very soon, one person stood up and said, "First comes survival, then development."

"Development requires tools!"

"I’ll look for what tools are simpler now."

Compared to the wild Northern Europe, the area around the Mediterranean was much more developed; these scholars, given a little prompt, immediately conceived ideas.

There was even a young Druid tentatively raising his hand, coming over cautiously, "Governor, sir."

"Can Celtic Runes be used? Can Rune Language be used?"

He was sent by the Druid Order; after a comprehensive selection, they finally picked a few smart young individuals to come over.

Science and knowledge! Why can’t Druids learn it?

Hmm?

This idea was very interesting.

Duncan asked, "What ideas do you have?"

The young Druid lowered his voice, saying, "Fishing, livestock farming, agriculture."

"Can we set up a Druid’s Circle?"

After all, no one has heard of Druids starving to death in the wild; if it did happen, it would be utterly laughable and likely become an eternal joke in the Druid profession.

In many later fantasy works, the survival skills of Druids are top-notch, naturally adept at wilderness survival.

Druids originated in Celtic culture, representing the Celtic belief in natural philosophy; many world Druidic systems are variants of Celtic culture.

Middle Ages Druids could be considered the source of this system.

The witchcraft system here is messy, but it doesn’t mean it’s entirely useless; it’s just complicated to learn, though some aspects are quite simple. Druid rites don’t require a high threshold; as long as one can resonate with nature, it’s enough. Strictly speaking, Druids belonged to the late fishing and nomadic stage culture; only after Duncan’s improvement did it become an agrarian-era Druid culture.

Odin’s Rune Language is considered relatively systematic sorcery knowledge of this era, but it’s difficult to learn, and while Duncan could understand it, learning was challenging.

Ordinary people cannot use that mysterious knowledge because they don’t have mana.

But what about the Catmen?

In the world of the number two human form, the vast majority of intelligent creatures possess mana!

Is a lagging sorcery system completely unusable?

Only trying would tell.

Some of the Ancient Greek knowledge and technology certainly can’t surpass the Elf Empire, but as long as it was advanced for the Catman Tribe, that would be more than sufficient.

Sometimes, changing the perspective gives the feeling of immense possibilities in a flash!

Duncan, chin in hand with thoughts flying everywhere, muttered, "Playing like this, there won’t be enough population."

"The Catman Tribe only has a few people."

"At least a thousand people are needed to make it work."

"Moreover, when I impart knowledge, technology, and crafts, won’t I end up creating something bizarre?"

Hard to say.

This is clearly not something a serious giant dragon should be doing.

Pillaging villages and kidnapping princesses, sowing seeds everywhere, would be much more legitimate than doing these things.

.........