Bao Xu glanced at Pei Qian’s office: “Is Mr. Pei in?”
“No, he hasn’t come in these past two days,” Lü Mingliang replied.
On Lü Mingliang’s end, the voice acting had been completed.
He started recording on the 25th of last month and continued on and off until the 1st of this month before finishing. The efficiency wasn’t particularly fast, but it was acceptable.
After all, Lü Mingliang wasn’t a professional voice actor. Even with a voice coach guiding him, he often had to retake a single line dozens of times before being satisfied.
Now that the voice acting was complete, they could focus entirely on game development.
“Brother Bao, I’ve sent you all the design documents for the new game. Can you take a look and see if anything needs changing?”
Lü Mingliang still showed great respect for Bao Xu.
After all, Bao Xu was the creative source behind “Sea Fortress.” In the entire company, when it came to the ability to interpret Mr. Pei’s intentions, if Bao Xu was second, no one would dare claim to be first!
Bao Xu opened the document and briefly browsed through it.
“It’s all been personally approved by Mr. Pei, so I probably shouldn’t look at it. I might not understand it anyway.”
In game design, there was a taboo against making random changes.
Everyone had their ideas, and often there was no absolute right or wrong. The key was to have one person making the decisions to avoid creating a hodgepodge.
When Bao Xu heard that it was a project personally overseen by Mr. Pei, he knew it couldn’t be wrong.
Just study it carefully and learn from it—how could he possibly find fault with it?
This was exactly what Pei Qian had planned.
Game development had already begun, and even with Bao Xu back, he couldn’t get involved.
If Bao Xu couldn’t contribute to the work, he would surely bury himself in gaming.
This way, the chances of the new game succeeding decreased a bit more.
All according to plan!
…
Indeed, as Pei Qian had anticipated.
Bao Xu flipped through the design documents and observed the work status of others, feeling that the new game didn’t need his help.
So, he turned on his computer and started playing “Sea Fortress.”
Not having played much for a month, he had been suffering!
As the saying goes, a brief separation enhances reunion.
Bao Xu felt the company was simply heaven and didn’t want to go anywhere else!
As he played, Bao Xu sensed something wasn’t quite right.
The gameplay didn’t seem perfect.
A month ago, Bao Xu thought “Sea Fortress” had a perfect feel.
But after a month’s gap, playing it again gave him a new perspective.
“Since I have nothing else to do, I might as well optimize ‘Ghost General’ and ‘Sea Fortress’ a bit.”
…
Bao Xu casually picked up a notebook and jotted down things to change while playing.
Since the release of “Ghost General” and “Sea Fortress,” not a single new version has been released.
Did the players have no complaints?
Of course they did!
But… Pei Qian couldn’t hear them, so it was as if they didn’t exist!
“Ghost General” had been released for nearly four months, and “Sea Fortress” had been out for a month.
Some game developers with faster update cycles released a new version every month, which wasn’t unheard of.
For those with longer cycles, updating every three months was acceptable.
But for a game that was still profitable, with decent popularity and earnings, to have absolutely no updates for four whole months—that was unprecedented!
Pei Qian had no intention of updating the versions.
Because these two games were a bit too successful!
Look at the lifetime card sales for “Ghost General,” and then the Fire Kylin sales for “Sea Fortress”…
According to the system’s requirements, releasing a new version meant introducing new monetization points—you couldn’t just pour money in without profiting.
Pei Qian estimated that if new monetization points were introduced, players would spend even more!
So, he acted as if nothing had happened and focused on developing new games.
Not updating was an excellent way to reduce the game’s popularity!
The other developers in the team were too busy creating “Game Producer” to care about these two stable, operational games.