After replicating Dance of Metals, Angel returned the same way, leaving Room 02.
The harvest from Room 02 was still quite satisfactory. The spectral demon and series of documents and books, though not large in number, knowledge itself is a cumulative process.
After leaving the side room of Room 02, now what lies before Angel are two other rooms, namely Room 01 and Room 03.
Among them, Room 01 is a bit special; it contains a hidden room. The main control node can’t observe the interior, only the entrance is identified.
As for Room 03, it also has a hidden area, but it differs from Room 01 as it’s a five-layer sub-control node.
Angel thought for a moment and decided to check Room 03 first.
First, take control of the sub-control node, and try to find traces of the mist shadows. Even if not directly confronting it, knowing its trajectory is better than the unknown.
Entering Room 03 requires certain authorization.
For Angel, this isn’t a problem. He’s already solved it back at the main control node.
Through the Authority Eye’s validation, Angel directly pushed open the door to Room 03.
Compared to the shadow-filled space of Room 02, Room 03 is significantly brighter, with jellyfish-like floater ghosts everywhere above, emitting azure water light.
Walking among them feels like stepping into an underwater sunlight reflection.
The ten-meter corridor, besides jellyfish decorations, holds no traps. Effortlessly arrived at the main hall, which is quite large, even accommodating hundreds without seeming cramped.
The main hall also follows an ocean theme, various water-colored gems emit charming brilliance through mana array energy cycling; luxurious blue furniture, uniquely styled statues, and mist sprinkling through the air create the hall’s mini-scenery.
The main hall appears devoid of traps, but it’s not the case; mist in the air and drifting water lines can trigger the guards of Room 03’s water system wizard.
However, at this moment, Room 03 is trapped in the flame spell zone, unable to sense the mist even if they are activated.
Compared to Room 02’s casually placed books, the main hall of Room 03 is clean and tidy; although many precious items exist, most are involved in mana array energy cycling, with no need for specific extraction.
After a round of exploration, Angel abandoned further inquiry into the main hall and went to other rooms through the corridor.
There’s mist in the corridor too, but can be ignored.
Room 03 has more corridor branches, besides the laboratory, study, data room, there are bedrooms, changing rooms, washrooms, garden, and a place unknown whether it’s a pool or swim area.
Angel explored each room, starting with Bedrooms, Little Garden, Washroom, and Changing Room, yielding no results. In the Little Garden, there’s some strange flora, but require specific water system environment to thrive, even if seized by Angel, it’ll only wither.
The laboratory, similar to Room 02, specialized for water system spell technique research, with no significant gains.
Data room yielded substantial gains, finding much soul armament data, too hastily detailed, replicated for future reference.
Then, Angel headed to the study.
Initially having low expectations for the study, but upon arrival, it gave Angel a pleasant surprise.
There are numerous research projects, foundational data on water systems, even those used by apprentices; Angel estimates that Room 03 has apprentices. These contents are quite useful for Angel, offering some references.
However, these data pale in comparison to the stack of letters on the desk that brought Angel excitement.
There are 13 letters in total, all inserted onto a metal rack, though leading to a hole in the center of each letter, it doesn’t affect reading.
These letters are all from a Void trade caravan named "Shining Spirit."
From the date intervals, it has been ongoing for over forty years. Meaning, when the base laboratory was first established, Room 03 was already maintaining close contact with the Shining Spirit caravan.
Angel distinctly recalls Room 03 saying that the laboratory received news from the Lacey Association through a Void trade caravan. Presumably, the Void trade caravan entrusted by the Lacey Association includes the Shining Spirit caravan.
However, Angel speculates there might be other Void trade caravans, besides Shining Spirit, in contact with Room 01 and 02.
This stems from these 13 letters, with remarks of the recipient not being the base laboratory or Room 01 and 02, but clearly stating "Received by Giselle."
And Giselle is Room 03’s alias.
...
Angel opened the earliest letter, the content wasn’t much, but confirmed one of Angel’s speculations.
The Shining Spirit caravan is indeed one of the Void trade caravans appointed by the Lacey Association, but also independently commissioned by Room 03, namely Giselle.
Room 03, unknown what cost paid, has had the Shining Spirit caravan deliver information from major Wizards’ Realms, including Origin World intelligence, to them over the decades.
The contents of this intelligence are not under the jurisdiction of the Lacey Association, but obtained by Room 03 through private transactions.
Upon seeing this letter’s content, Angel eagerly opened the second letter, curious about the extent of the "Shining Spirit" caravan’s capabilities, and what intelligence they sought.
However, the second letter’s contents did not mention intelligence from other Wizards’ Realms but described a caravan called "Night Aster" that was commissioned by the Lacey Association, including the Lacey Association person they interfaced with, and a rough outline of their task.
Initially, Angel thought perhaps Room 03 belonged to a traitor within the Lacey Association, otherwise why investigate the Lacey Association’s commission; but further reading revealed Room 03’s primary intent was knowing other Wizards’ Realm laboratory tasks and their progress.
Estimated the Lacey Association might operate on some competitive nature while distributing tasks across various Wizards’ Realms?