c2549: 2550: Noah Family (2)

These followers weren’t particularly capable, but they caused plenty of trouble; more importantly, their spread was wide, and their brainwashing speed rivaled some evil cult leaders. They acted recklessly, and no one had a viable solution to deal with them.

Because they rely on a disordered and unsolvable mysterious object: the Seed.

Of course, the Seed can also become a non-believer, or even be used by one’s own side. However, who would touch the Seed’s bad luck without caution? With a slight mistake, being sucked into the Seed means doom.

Only the Seed cult followers, a group of fools concocted by who knows whom, would chant the incantation to unlock the Seed at the slightest disagreement.

They themselves are not afraid of being sucked into the Seed, and often willingly enter it, because they believe the Seed is their Divine Country, their home. But others fear it; no one knows what’s truly inside the Seed, but it certainly isn’t any "Divine Country."

To this day, anyone sucked into the Seed, whether a cult follower or not, has never emerged.

Even those above miracle are no exception.

Otherwise, the Seed wouldn’t be called "unsolvable."

In the past, the Seed cult followers operated in other Wizards’ Realms, especially in the Origin World, and that was fine. After all, it had nothing to do with the Southern Domain, and other places could deal with their chaos.

But now, the Seed cult followers have secretly extended their reach into the Southern Domain, even using the Arrow of the Defeated against City Lord Rosen.

This caused a stir throughout the Southern Domain.

After communicating with each other, all organizations understood that the Seed cult followers are absolutely harmful parasites, and because human thoughts are difficult to fully clarify, dealing with the Seed cult followers is extremely challenging. No one knows if someone seemingly normal around them is, in fact, a Seed cult follower.

The most important thing is that ordinary people who master the incantation to unlock the Seed have the potential to threaten Transcendents.

So, all organizations reached a consensus: anything related to the Seed must not be publicized, as publicity would only benefit the cult followers. After all, there are plenty of fools and lunatics in this world.

Under this consensus, the second step is to find a way to expel the Seed from the Southern Domain.

It’s very difficult to completely eradicate it, even the Origin World couldn’t do it. Why expect the Southern Domain to?

However, the Southern Domain has a benefit: it lacks direct teleportation arrays connecting to other Wizard Level areas, making it significantly isolated.

This makes it very difficult for the Seed sect to send large numbers of followers into the Southern Domain.

Thus, after discussion, the solution they reached was to kill some, release some, control the scale, divide them internally, and achieve mutual checks and balances. Also, even those "deliberately" released must be constantly monitored, ideally achieving anti-brainwashing.

This could prevent the Seed sect from receiving information from this side and continuing to send people, and it could curb the Seed’s development in the Southern Domain.

And this method also requires an opportunity.

Since the high-level Seed cult followers in the Southern Domain used the Arrow of the Defeated against City Lord Rosen last time, they haven’t made a reappearance. Currently, the discovered Seed cult follower outposts are just small fry, mainly consisting of ordinary people.

Their target isn’t these ordinary cult followers but the high-ranking ones from the Seed sect.

To wait for the right opportunity, the various organizations have been lying low, not mentioning the Seed matter, engaging in normal exchanges with alliances and hostilities alike.

Finally, after a long wait, the high-ranking cult followers were tracked by the Prophet Wizard.

Their destination is the Pamiji Plateau!

No matter their purpose, now almost all strong entities have their sights set there... The Seed must be removed, or who can find peace?

...

The storm at Pamiji Plateau is known only among the pyramid’s top wizards, unknown to the external world. Everywhere else, it’s business as usual.

Sandworm Market, Cross Bar.

Everything is as usual, Wandering Wizards with cross symbols stitched on their clothes raise their wine glasses in joy at the bar, yelling "Freedom" at the top of their lungs.

The buzzing bar is a bragging haven for these wandering apprentices, boasting about all sorts of things. However, sometimes some hidden information does spill from the mouths of these adventure-loving apprentices. That’s why many, including some non-wandering apprentices, often visit the bar to listen to stories when they have time.

Unlike the noisy bar, the counter is much quieter due to soundproofing measures. A tall man mixing drinks casually says, "The apprentice dressed like a vampire at the window of the eleventh table is from the Candela Family. The girl apprentice in the pale yellow dress at the eighth table is from the Watson Family."

The bartender speaks while sitting at the bar, and Dox evaluates.

"Candela Family, hehe, since their patriarch died, they’re without successors. The strongest of them can’t even surpass the Third Level Apprentice barrier, yet they dress up as Wandering Wizards with their cross robes. This family basically counts as Wandering Wizards now."

"Watson Family? Haven’t heard of their people wandering abroad in a while. Tsk tsk, truly a family of beauties. I once saw a portrait of ’Red Butterfly Witch’ Ginny, it was unforgettable."

The bartender quietly says, "It’s said the Butterfly Witch has died."

"Isn’t death better? When beautiful things are alive, even if obtained, people will eventually tire. But once lost, gone with life, its beauty remains forever.

After all, the things you can’t have always stir unrest.

The bartender rolled his eyes at the bar owner’s frivolous remarks, unable to agree. Not wanting to continue the topic, he continued discussing those pretending to be Wandering Apprentices.

"The man in the cloak at table twenty-two hasn’t shown his true face, nor has a cross symbol. Strange, not sure who let him in..."

"I let him in, or rather, I invited him," Dox languidly said.

The bartender: "...Alright."

Dox: "Aren’t you even curious about who he is?"

The bartender: "Since you let him in, there must be a reason. This has nothing to do with me, a bartender."

Dox, bored, heavily placed his wine glass on the table: "You’re so dull. Originally, I planned to tease you by saying, ’I won’t tell you,’ if you asked."

"But since you didn’t ask who he is, I just have to tell."

The bartender silently stood, the bartender’s logic was bizarre, probably only Dox could conceive it.

"I won’t say his name, but I can mention his origins. He comes from... the Noah Family."

Upon hearing "Noah Family," the bartender’s hand mixing the drink paused momentarily. After a while, he resumed.

"No wonder, it’s that family."

When the bartender raised his head to speak, he found that Dox had already left the bar, moving towards table twenty-two.