c2217: 2218: Tri-headed Lionhound

Angel was unaware of the "Three Major Wind Generals" of Storm Ridge, but he was very attentive to these three creatures, whose bodies were much larger than other wind creatures.

In terms of pure strength, the strength of other wind creatures varied greatly, with the vast majority at the peak of the apprentice level, and barely reaching the official wizard level with the aid of the swirling clouds. But only barely; their combined attack was formidable, capable of piercing through the Cloud Sea, even forcing Angel to retreat cautiously. Yet, once separated and each trapped in an illusionary realm, their strength was significantly diminished compared to their combined attack. At least Angel believed that, without external interference, he could trap them for several hours without any trouble.

However, when it comes to the Three Major Wind Generals, another standard is applied.

The Three Major Wind Generals were not only massive in size, but their energy levels also reached a level similar to Angel. Their standard was at the official wizard level. In the outside world, Angel would have had a great deal of confidence using only external illusion nodes to trap them in an illusionary realm. But now, with the Wind Element extremely dense in the Cloud Sea, he could trap them for a short period, but once they realized and recklessly absorbed the nearby Wind Element, using higher energy level attacks on the illusionary realm, they could still manage to break free quickly.

So, facing such opponents, one cannot simply rely on external illusion nodes to trap them; Heart Illusion Techniques must also be employed.

And to use the Heart Illusion Techniques, it is best not to face multiple foes at once, but to conquer them one by one.

After trapping the other wind creatures, Angel once again distanced himself and moved to a new battlefield, aiming to fulfill this objective.

Of course, the Three Major Wind Generals are not the strongest among this group of wind creatures; Hurricane is. Its strength has already reached the True Knowledge level, but it’s just a level of power; its inner state, combat experience, and way of energy utilization remain inadequate.

If Hurricane were another wizard’s elemental partner, nurtured and developed by a wizard, Angel wouldn’t dare provoke it head-on. But as it stands, Hurricane is entirely wild, and even Angel has the confidence to face it alone without falling behind; especially since facing Hurricane is Earl Mi, whose real combat power surpasses that of most True Knowledge Wizards.

With Earl Mi restraining Hurricane, Angel is very assured. Once he tackles the Three Major Wind Generals here one by one, he believes the battle should not be too difficult when facing Hurricane together then.

Angel glanced at the distant battlefield of Earl Mi, ensured that Earl Mi wouldn’t make mistakes, then focused his thoughts solely on how to neutralize the Three Major Wind Generals.

With Angel stirring up a dense mist, the Three Major Wind Generals did not yet know that the other wind creatures were already trapped in an illusionary realm and continued to chase Angel at full speed.

Once they realize and break open the surrounding illusionary realm with full force, things could get troublesome.

Therefore, Angel must resolve them one by one before they react and go to aid the other wind creatures.

Reaching a relatively wide area, Angel’s figure suddenly melded into the dense mist, disappearing for several seconds.

The Three Major Wind Generals did not think too much of it, as the surrounding mist was too thick, occasionally obstructing their vision, making appearances and disappearances a regular occurrence. This time, Angel disappearing for a few seconds was likely due to the mist’s cover; as long as the direction was correct, there would be no problem.

Sure enough, Angel’s silhouette soon reappeared ahead, prompting them to continue the chase.

They didn’t notice, due to the fog’s obstruction, that two Angels had appeared up ahead. One Angel led two wind generals to the right; the other, shrouded by the ethereal mist, was seen only by one wind general, which then unhesitatingly ran to the left.

This lone wind general was Angel’s first target to conquer individually.

After another minute of running, Angel stopped and turned to face this lone wind general.

This lone wind general was a tri-headed Lionhound. Seeing Angel stop, it slowed down as well, and in the eyes of its three heads, there was a clear expression of hatred.

The head in the center stared fixedly at Angel, "Have you finally run out of energy?"

Angel did not reply, merely saying calmly, "The time has come."

The time has come? The Tri-headed Lionhound momentarily did not grasp the meaning of this sentence until the right head suddenly spoke: "Main Head, we should notice that Chimera and Kraken are missing."

The left head also spoke: "The Tail Head is right. I sensed the surroundings; there is no presence of Chimera and Kraken, and the mist here is somewhat peculiar, with the feel of the countercurrent wind suppressed to the lowest point."

The words of both the Tail Head and the Deputy Head made the Main Head in the center start to pay attention to the surrounding environment, and sure enough, the companions were indeed missing, and the mist seemed unusual.

Tail Head: "Perhaps this is the enemy’s scheme to separate us and then defeat us individually. I suggest the Main Head should consider leaving here first, be cautious in battle."

Deputy Head: "The Tail Head makes sense, but I didn’t feel too massive an energy presence from the enemy. His strength is still unknown, so we can try probing first. Of course, Main Head, you might also choose Tail Head’s suggestion, be cautious to avoid mistakes."

The Main Head’s eyes flickered, considering the suggestions from the other two heads.

Angel witnessed their conversation, a glimmer of dark light flashing through his eyes. The reason he first chose this Tri-headed Lionhound among the Three Major Wind Generals was that during the escape, he sensed that each head had slight differences in their eyes, with the Main Head’s gaze being the fiercest, the Deputy Head’s relatively moderate, and the Tail Head’s eyes filled with the spark of wisdom.

In the Tail Head’s gaze, he vaguely saw the shadow of sages from various lands. Thus, he speculated that each head of the Tri-headed Lionhound might have its own function, with the Tail Head probably responsible for strategy.

A simple brute is not fearsome, but if a brute has a sage assisting, their role on the battlefield is far from simply one plus one equals two.

Therefore, Angel targeted this Tri-headed Lionhound as the first to be conquered.

From the conversation of the three heads, Angel was very relieved that his choice was correct; the Tail Head indeed appeared to be strategic, the Deputy Head’s wisdom was also high, but the Main Head, which controlled everything, seemed somewhat slow.

Tail Head: "My intuition tells me, if Main Head doesn’t make a decision, we might not be able to leave."

The words of the Tail Head increased the Main Head’s contemplation, yet it still had not determined its decision.

The Tail Head sighed; if Chimera and Kraken were here, they would surely heed its advice, but the Main Head was always hesitating, afraid its position would be replaced by the two Deputy Heads, so it never decided.

Deputy Head: "He’s already coming."

Only then did the Main Head suddenly lift its gaze to find the enemy indeed appeared directly in front of it, and behind the enemy, many white misty tendrils had grown. At first glance, they looked like Kraken’s tentacles, but the energy they wrapped around was even more astonishing than Kraken’s.

When those "white tendrils" swung towards the Tri-headed Lionhound, at this moment, the Main Head could no longer choose cautious combat, it suddenly swirled, using its three thick tails to brush away the white tendrils. Then, the three thick tails split into three directions, rotating wildly like turbines.

Endless flowing wind was drawn into the three turbines, then through an inexplicable transformation, these winds became powerful wind pillars, releasing from the center of the turbines.

The three turbines, with increasing time intervals, emitted wind pillars at different times. This rendered the wind pillar attack into one that could be released relentless, providing no gaps for potential defense, thus turning the Tri-headed Lionhound into an almost permanent enhanced effect: a self-propelled wind pillar cannon.

Moreover, the Tri-headed Lionhound itself can also use other abilities to attack, which forces Angel to dodge the wind pillars while grappling with the Tri-headed Lionhound.

Angel and the Tri-headed Lionhound tangled for a while and quickly discovered the source of the Tri-headed Lionhound’s abilities.

Once entering combat mode, the main head almost monopolizes all wind control abilities, while the secondary and tail heads close their eyes, only releasing various wind attacks when requested by the main head.

The reason the secondary and tail heads have their eyes closed is also discovered by Angel during their skirmishes; the main head is specifically responsible for combat, while the secondary and tail heads control the battle pace, such as the launch intervals and directions of the wind pillar turret.

In other words, the Tri-headed Lionhound’s three heads each have their role, working together. This is how it achieves the permanent enhancement of the "self-propelled wind pillar turret".

Honestly, the Tri-headed Lionhound’s abilities are quite impressive.

However, what Angel refers to as abilities isn’t the self-propelled wind pillar turret, but rather the Tri-headed Lionhound’s ability to multitask. It can simultaneously manage the Wind’s Force within its body, release, and absorb.

If this ability was developed by a Wizard, it would be enough to elevate the Tri-headed Lionhound’s combat power to an incredible level, becoming a true human cannon, washing away all obstacles with its cannon.