c2856: 2857: Number Value Range

Angel smiled and nodded, without giving any opinion. He indeed did not need to worry about these negative effects, because he never planned to use the Sweet Dream.

The reason he showed a serious expression was not to think about how the negative effects would affect him, but to try to calculate the Hoopa Coefficient of the Sweet Dream.

The three negative effects currently announced by the Wise Sovereign were like arsenic mixed in honey, making people uncomfortable. However, what are called negative effects are merely the wizard’s definition.

From a dialectical perspective, whether it’s the so-called positive effects or negative effects, they are all the nature of Sweet Dream as a mysterious object.

As long as one knows the nature of the mysterious object, combined with the Hoopa coefficient calculation method left by Culori, one can probably infer what the Hoopa Coefficient of Sweet Dream is.

The high and low of the Hoopa Coefficient are generally looked at from the frequency and intensity of the disorder rhythm, as well as the scope of the overall nature’s impact.

As for the disorder degree of Sweet Dream, judging from the current three negative effects alone, it is certainly below 40.

The higher the Hoopa Coefficient, the more dangerous and unsolvable it is. Conversely, the lower the Hoopa Coefficient, the safer and more stable it is.

Generally speaking, the range of the Hoopa Coefficient can be divided into three categories. 0-39 is controllable, 40-69 is semi-out-of-control, and above 70 is completely out-of-control, that is disorder. And above 100, it is basically unsolvable.

If Sweet Dream can be preserved for a long time without actively affecting the surrounding situation, it means it is generally controllable. Therefore, its Hoopa Coefficient must not be high, certainly below 40.

After obtaining a rough range, further analysis is conducted one by one.

The first negative effect is that when immersed in Sweet Dream, someone needs to wake you up. This influence is actually not big, similar to a mysterious object’s effect Angel saw in Culori’s notebook.

Mysterious Object: "Worry-Free Fluid"

Hoopa Coefficient: 5

Owner: An unknown Carabit

Effect: When lying on the fluid, the heart becomes extremely calm, dispelling all worries. But as the body sinks into the fluid, it will eventually be swallowed by the fluid in tranquility, disappearing into the unknown.

Note 1: If you are alone, do not use this thing.

Note 2: The whereabouts of living beings swallowed by Worry-Free Fluid are currently unknown. It is somewhat similar to "Seed," and the life signs cannot be judged; it might be alive or dead.

Note 3: This mysterious object also has an interesting little story, but it’s hard to determine its truth.

The above is Culori’s record of this mysterious object.

Its negative effect is somewhat similar to Sweet Dream. Once you are in peace, you will forget all worries and become lazy, unwilling to move.

Tranquility can stop extreme emotions. However, excessive tranquility will cause you to be swallowed by the fluid, disappearing without a trace.

Therefore, when using the fluid, there should be at least two people, one using it, and the other ready to pull him out at any time, to avoid getting swallowed by the fluid unknowingly.

Although Culori did not record Note 3 of this mysterious object in the main text, it is recorded in the supplement.

It is said that the Worry-Free Fluid first appeared at an auction, eventually being bought by a Carabit, and the reason for buying it was laughable.

He bid for the Worry-Free Fluid because he conducted a lot of biological experiments, and many biological materials were difficult to handle. He couldn’t just dump them randomly, as these useless biological materials bore his experimental traces. If seen by others, it might reverse-engineer his research topics; if further, seen by an enemy, it would be even worse for him.

Although it can be thrown into the Exile Space, Exile Space is actually connected to the Void. Even though the void is vast, the space is numerous in layers, making it hard to lock, if there are positioning-type alchemy tools or mysterious objects, it can still be discovered.

So, his reason for buying the Worry-Free Fluid appeared... to perfectly dispose of these useless biological materials.

Once the biological materials are placed on the Worry-Free Fluid, as the fluid slowly swallows the materials, everything disappears without a trace. And the whereabouts of these biological materials, no one can lock.

Like until now, no one can determine where the people swallowed by the Seed went.

In other words, this Carabit used the Worry-Free Fluid as a "garbage can."

This is a funny anecdote Culori noted down.

Aside from these anecdotes, the solution to the negative effect of the Worry-Free Fluid is quite similar to Sweet Dream.

One needs someone to pull you out of the fluid, preventing you from being swallowed. The other needs someone to wake you up, preventing you from falling into eternal sleep.

And the Hoopa Coefficient of the Worry-Free Fluid is very clear, only 5.

In other words, the Hoopa Coefficient of the first negative effect of Sweet Dream should also be around 5.

The second negative effect tests human nature and self-control. From a certain perspective, it is similar to the "Lonely Cabin." However, the influence scope of Lonely Cabin is large, it randomly moves across worlds and changes appearance, making it impossible to determine its true form. Sweet Dream, almost does not expand its influence range, it is an extremely stable mysterious object.

The Hoopa Coefficient of the Lonely Cabin is 14.

If you look at the second effect alone, the Hoopa Coefficient of Sweet Dream should be lower than it.

According to Angel’s calculation, the answer obtained is around 6.873, approximately equal to 7, which aligns with predictions.

However, adding the Hoopa Coefficient of the first negative effect, Sweet Dream’s Hoopa Coefficient would reach about 13.

As for the third negative effect of Sweet Dream, it is indeed the most impactful. From self-control to madness, the missing link is "addiction." Once addicted due to excessive use of Sweet Dream, it will directly change a person’s character, and due to the existence of the second negative effect, it will drive the user to a state of utter ruin.

Angel did not find a similar mysterious object in Culori’s notes for this, but lacking a case study does not hinder the Hoopa Coefficient calculation. He calculated the answer himself to be 11.7, approximately equal to 12.

Thus, the Hoopa Coefficients for the three negative effects are out, totaling around 25.

However, this does not mean the Hoopa Coefficient of Sweet Dream is exactly 25. Generally, it will be lower than 25 because the three negative effects have overlapping effects, and the Hoopa Coefficient in overlapping areas is shared, not directly additive.

The specific overlapping areas depend on the overall effect, and the positive effects of Sweet Dream must also be considered.

At this time, luckily, the Wise Sovereign also talked about the positive effects of Sweet Dream.

"After discussing the negative effects, let’s talk about its positive effects," said the Wise Sovereign: "Its positive effects for wizards are not particularly groundbreaking."

"After entering the beautiful dreams woven by Sweet Dream, one can restore all consumed physical strength, energy, and power in a very short time. Moreover, this restoration is not limited by the environment you are in, the situation you are facing, and the type of energy you practice."

This means, even in an environment of energy vacuum, even if your energy is sealed, you can break through the limitations and restore energy.